Friday, 2 March 2012

Return

My first post in 2 months! What's happened since the dawn of the new year? Quite a lot- cutting (my finger amongst other things), gluing, digital editing, drawing, reading and a couple of visits to London. 
 Since there's a few different projects, I'll break it down into separate posts.  First I'll put the new tree development images up.  The new inner network structure is taking a form and I can envisage the final piece much more easily- it's looking sufficiently polygonal. I'm very pleased with the potential this piece has either on its own, or as part of a bigger installation.




Integral to both concept and aesthetic is the texturing of the models. For the first time after much tweaking I'm revealing a first draft of the potential texture sheet for this piece. I've got other samples to work into textures so I'll post some comparisons at a later stage when the model's nearing completion. The second one below is the same texture just blurred slightly. This isn't solely to cover up any seams (although it does)- it harks back to the N64/Playstation generation of videogames and virtual rendering- reflected also in the polygonal nature of the tree. I figured using a slightly lower definition would be more true to this aesthetic.

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